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When discussing "game platforms," it's a lot more complicated
that it may seem at first glance. Certainly there are the three
consoles, Nintendo's GameCube, Sony's PlayStation 2, and
Microsoft's Xbox. Then there's the Nintendo GameBoy Advance,
which comes in either a flip screen or console model. Nintendo
has also released the DS, which, according to them, is meant to
be wholly separate from the GameBoy. And Sony has released the
PlayStation Portable (or PSP), which, in addition to games also
plays Universal Media Disc (or UMD) movies.
Each of the three consoles has its good and bad points.
Likewise, each has both vocal supporters and detractors. All
three offer superior graphics to previous systems, as well as
better sound. The PlayStation 2, with backwards compatibility
with all PlayStation games, offers by far the most games of any
of the systems. The knock on the PlayStation is that load times
are slow and it still relies on memory cards.
The GameCube also has a huge game library, including all the
Nintendo proprietary characters such as Mario. The GameCube
can't play CDs or DVDs, though, which some gamers would like.
The biggest knock on the Xbox is the size. It's the biggest of
the three consoles, but that's compensated by an internal hard
drive and the best graphics of the three. The Xbox also has in
internal Ethernet connection for online gaming and downloads.
As far as the handheld devices, Nintendo's GameBoy Advance,
the latest in the GameBoy family, set the standard for portable
gaming. Both the PSP and Nintendo DS are too new for much
feedback either good or bad. The PSP, however, can play movies
while the DS cannot. The DS features a revolutionary two-screen
display (including a touch screen) and has built-in wireless
connectivity.
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