| Each of the three major gaming consoles has carved its own niche. While there are many exceptions to these perceptions, this is one way to break down the three systems. The PlayStation 2 is the "default" console. It is the most popular, partially based on the popularity of the original PlayStation. Also, the PlayStation 2 has the largest selection of mature and adult titles. The Xbox offers the best performance and graphics, so many view this as the option for the most serious gamers. The GameCube has the most games for teens and pre-teens, so it's viewed as the console for younger players. Part of the reason for this perception is that Nintendo has long been home to the largest catalogue of family-friendly titles and characters. Beginning with Nintendo's flagship title, Super Mario Brothers (which was bundled with the original Nintendo Entertainment System), and continuing through the Pokémon games. Nintendo possesses the largest number of proprietary characters of the three systems, and GC games reflect this. Rather than run away from this labeling, Nintendo has embraced it, recognizing a market there. Additionally, the GameCube is the only system of the three that does not allow DVD or CD playback (the media is too small, with the discs having only a three-inch diameter). Although the reason for this was that Nintendo wanted a gaming console that focused on gameplay, and eight-year-old is less likely to want or need a DVD player than a teenager. Naturally, most games that are released cross-platform are also released for the GameCube. A person purchasing a GameCube does not need to worry that the selection of GC games will be limited to pre-teen titles. However, since it is only through the purchase of a GameCube that titles such as Legend of Zelda may be played, that could be reason enough to choose the GameCube over the other systems. |