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Product Details The leading family communications game! Players progress along the playing board as they answer questions such as, "What are the four most important things in your life?" and "What do you think life will be like in 100 years?" This non-competitive game can be a great ice-breaker or a serious exchange of thoughts, feelings and ideas. 2 to 6 players.
Product Reviews (4 stars) - excellent therapy tool I have used this game with children and I find it very useful. Also, it was delivered on time and in perfect condition.
(5 stars) - Great Game for families Great game to get the family talking, expressing their thoughts and feelings. Something for everyone! We love it.
(5 stars) - A fun game to break the ice and get to know others We played this game with some friends but couldn't find it at the store. Amazon had it for sale, so ordered it. It is entertaining and funny, and you never know what kind of question/activity it is going to ask. It is a good way to get to know people better.
(4 stars) - The Ungame This game is great for opening the lines of communication between parents and their children. My 9 year old daughter loves it. My husband, not so much. But he appreciates the valuable role it plays in facilitating communication between him and our daughter, something that is not always easy to accomplish.
For my part, well, there are worse ways to spend an evening, for sure. I would not play it with other adults, since it's too juvenile for that. But it serves its purpose pleasantly and well. We do not follow the rule of everyone else being quiet, though. Rather, we use the questions and answers as springboards for further exploration. I am oftentimes surprised--usually happily, occasionally not--at how much my daughter has internalized the values we have strived to teach her. While we maintain a respectful, accepting, non-confrontational dialogue at all times, I do find that the game is useful to subtly enforce or introduce life lessons to my kids.
I do wish the game had an end to it, and some kind of objective besides just sharing, even if not a win/lose one. It can get old after awhile, especially for my husband, LOL, and it would be nice to have a graceful way to end it. My daughter would gladly play it for hours, and while it is a wonderful game and I'd highly recommend it for any family with children, enough is enough already.
(4 stars) - more than a toy We bought this game years ago, and although we don't use it a lot, almost every time it has been pulled out we have learned something about the players we didn't know before, or it has opened opportunities for discussions of topics that might not otherwise have been raised in typical conversations.
This game was invented by a woman who lost her voice for quite a while due to a medical problem. It wasn't until that happened that she appreciated her greatly cut back ability to communicate with her family. What started as a family aid turned into a game, but strictly speaking, it isn't a "toy." It's certainly possible to have fun playing it, but it's primarily a way to encourage people into talking about themselves and their feelings. (The reviewer who criticized it for not being a win/loss game is either very sarcastic or totally clueless.)
As one proceeds around the board to the throw of a die, the spaces landed upon determine the action. A player might get to ask a question, make a comment, or go to a space on the board in answer to a question posed on their space.
If going strictly by the rules, no one else is allowed to talk during someone else's turn, which allows for things to be stated or asked without fear of being put down or laughed at. If players are mature enough to make better choices than that, there can be some leeway in how strictly that rule is applied.
I have played this most often with my daughter and one or more of her friends, and it has led into some good discussions. I can see it being used well in a small group of youth at a church or scout meeting.
The version we have has basic questions, a deeper level of issues, and cards that pose questions about one's Christian faith. Each "level" of question is clearly labeled and can be used or not used, as desired. The fact that there are no "right" answers (therefore no winners or losers) is of the greatest importance in the latter two areas. Who is going to talk if someone else tells you what you think or feel is wrong?
I think it's a great game, and I'm going to suggest to my daughter that we get it out the next time one of her friends comes over.
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